Wednesday, March 11, 2009

The Dreams Revealed: Tiny Empires 3000

Crossposted from the original Tiny Empires Blog


Today has been total chaos as another realm opens in the universe of Tiny Empires. Chronological shockwaves have launched players from the medieval to the far future of the year 3000. As Tiny Empires in the year 3000 opens, the instructions look much the same as the past. The basic game mechanics shift as follows:


Tiny EmpiresTiny Empires 3000
GoldCredits
Land/AcresSpaceships
LiegeSuperior
SubjectSubordinate
KingdomTrade Guild
TaxesDues
DisownExpel

There are still plenty of unanswered questions... for one, what is this thing about "colonies"?


The other big question that everyone keeps asking is, what are the ranks, and how much do we need to get them? The answers that have been given so far (and this will be subject to correction!) are:



Number of ShipsRank
1Pilot
2 - 9Runner
10 - 19Courier
20 - 49Merchant
50 - 99Trader
100 - 499Trade baron
500 - 999Broker
1,000 - 9,999Mogul
10,000 - 24,999Captain
25,000 + FlagshipDirector


Other Miscellaneous Notes:


  • First glance says that it is going to be harder to change loyalties in TE3k than in TE. (more credits to switch, not earning them as quickly, perhaps other requirements?)

  • The trial TE3K hud stops at 20 ships (not 10 acres)

  • The full hud costs 999L

  • Ulralite is a Chancellor now. Will that be the new King rank?




Resources:


Full speed ahead, Pilot!

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