Thursday, April 30, 2009

Our Third Director

Congratulations to Tristan Stovall!
Just about 24 hours after the second Director came to be, Tristan Stovall becomes our third Director, just before midnight April 30st, 2009. Congratulations Tristan!

Is this a sign that the floodgates to directorship have opened? We will see soon enough.

Wednesday, April 29, 2009

Our Second Director

Congratulations to Anastasia Mathilde!

On the evening of April 29th, 2009, Anastasia Mathilde became only the second Director, 50 days after the game started. From this achievement we learn something new! A Director can not be under a lower rank player. Anastasia received the above message in the HUD. So in Anastasia's case she got her Superior to prune her and then she took an auto assignment and joined Ultrabot, Director Avaricious Rector, so she could move up. Congradulations Anastasia and thank you for sharing this with us!

Thursday, April 23, 2009

It appears that no one is safe from saboteurs in this sector...

...and as proof of it:



No, he wasn't sabotaged.

This time.

Wednesday, April 22, 2009

Our First Director

Congratulations to Johnii Nowhere!



Our first Director! So one large part ot the quest has been finished- the flagship all built. Now to put together a Guild! This one should be good.... there has to be a reason for a 300 billion credit colony with virtually no citizens on it, in proportion to its price.

Sunday, April 19, 2009

Mysteries solved, but the Quest continues

Well, a couple of speculations have been solved, and further news is revealed on the Quest to become a Director.

When we last left off on the Director's story, a base was needed to build the flagship, but it couldn't be done because the people that were needed to do it were non-conformists, so twenty non-conformist votes were needed to gain their support.

Now, there are Captains that have done that, and as the story continues, we find that the next step is to get hull material, which happens to be Enectrium produced by mining colonies. After you gather ten thousand kilotons of enectrium, you have the hull.

The next step is to get power for the flagship's engines. They can't use normal plasma. This fuel has to be purified Solienium from the Mysterious Vessel.

Next comes furnishings: VR rigs, Comm Units, and Zero-g beds. The only place you can get them is to find them as salvage on ships you buy.

No word on what will happen after that. One interesting thing about this is that these restrictions are based on chance- and not always just a one time chance (Mysterious Vessel, one time gift of purified solienium) but multiple chances (salvage found on ships, enectrium from the mines), so the would-be Director often has to sit and wait, perhaps buying ships or the like, to try and get the chance to continue.

It all adds up to one thing: time. Time spent playing, and lots of it. This one isn't going to be fast. Glacial, perhaps. After seeing the Chancellor remark in open chat about "IF new guilds happen...", there's probably more than one aspiring Director beginning to wonder if it's worth it, or if they really have a chance.

But, as the trite saying goes, time will tell...

Sunday, April 12, 2009

The Most Mysterious Material

So as the fleet continues to grow, and you continue to get options to upgrade your fleet's efficiency, you eventually get this:





Amazing stuff! The next upgrade tells you more about this fascinating liquid:





Expensive is right! The last two upgrades to your fleet also involve this substance. And they're even more expensive. Now, if this were all, it could be dismissed as an oddity- some sort of fluke that the last four fleet upgrades all involve this wonderful metallic liquid known as 'Solienium', whatever that is supposed to mean.

But there's more. Buckaroo Mu made a deal with the mysterious vessel, and the message he received was as follows:

"You match velocities with the mysterious vessel. Your minerals vanish, to be replaced by.... nothing? Wait. Searching again, you find a liquid metallic sphere encased in a carbon shell. This must be purified Soleinium."

What? the material that provides ultimate armor plating, that is super-efficient fuel, that will in the end replace all of the circuits in your ships and give them "jump drive" capability... wasn't even purified? THIS prize from the Mysterious Vessel is the 'purified' stuff? What sort of possibilities lie ahead for it?

Who knows... stay tuned.

(oh, and one more note... Solienium? What an odd name. What was Ultralite Soliel thinking of when he created that, anyway??)

Monday, April 6, 2009

Chancellor Ultraliite Recruits on Behalf Too!


Unfortunatly, for Ultralite, this time he was denied!

Another Guild?


Word is there has not been another Guild created yet...
Or has there?

Sunday, April 5, 2009

Turn of the Millenium

As was pointed out to me (thanks, Flonne!), Tiny Empires 3000 has send the end of its first millenium. As its clock ticked over from December, 3999, it went back to January, 3000. This puts the cyclical time at 1,000 years-- 36,000 minutes -- 600 hours -- 25 days -- or about 3 and a half weeks. A bit longer, probably, since a 3 minute year tends to slide a bit long due to processing lag.

Saturday, April 4, 2009

Mining profits and Entities

So, today I bought a mining colony, and this is one of the messages that greeted me:



"Certain entities"? That phrase sounds familiar... and interested in ores? I wonder...




Could these dots be connected? Possibly. From Captain BigJohn Troglodyte, I have this:



So far, my colony has produced only credits. But if it ever does for me what is shown here... and I have those ores on hand when the Mysterious Vessel comes... I could just give that entity the ores and not pay to buy them first, right?

In other words, could one of the side benefits to mining colonies, under certain circumstances, be in effect "free" Mysterious Vessel benefits?

Something to think about, and if anyone has more definite information, feel free to let us all know... in fact, please let the rest of us know!

Thursday, April 2, 2009

Nonconformist, Part Two

The quest of the high ranking captains to prove themselves as non-conformists by voting against the majority continues. The word on the street (or blog) was that it would require ten times to convince the citizens of that system to let you build your flagship. It turns out that was a guess... and one Captain has already achieved 10 contrarian votes with no noticeable results. Now the guess says 20 are needed.

In the meantime, unity remains elusive. If you try to fail and succeed, have you failed? 69 percent said no, so we failed to succeed at unity.

How many times does it take? Is it all an elusive hunt? Who knows, but we shall find out... stay tuned!

Wednesday, April 1, 2009

Standings are Up!

What you missed for April Fools from Ultra!
If you go to the site now, it is blank again. http://www.tinyempires3000.com/standings
Click on the image to see full size.