Probably the biggest remaining unknown in the universe of Tiny Empires 3000 is the set of requirements for creating a guild. A Director needs a number of things, and that has been published. But a guild is still unknown territory.
One thought that has occurred is this: what if one requirement is to have a Board of Directors? After all, every corporation has a Board of Directors, so a potential Guild Leader could well receive the message "Before you can form an official guild of your own, you must have a Board containing X Directors".
In game terms: have this many of your direct subjects be Directors. It would be a very effective way of requiring a guild to have a minimum fleet size. Say you need five Directors, each Director needs at least 25,000 ships to have that title, so the minimum size of a guild immediately becomes 125,000 ships- more, in reality, since it would be unlikely that five Directors would have just barely the minimum amount required.
Add that to the possibility that much "guild business" requires a "quorum of X Directors", and you could have the perfect way to "de-activate" smaller guilds. It would also give a Guild Leader a motive to keep his or her Directors in the guild- if one of the Directors leaves to form their own guild, it could put the old guild out of business if they had only the minimum number of Directors required to do business.
At this point, pure speculation, and very likely off the mark... but it just fits together too neatly to be dismissed quite so easily.
Saturday, May 2, 2009
Director Number Four
Congratulations to BigBadaBoom Bing!
"With a great sense of pride, you launch your flagship into orbit. You can't resist testing the engines, which produces a fiery display in the sky for the planet's inhabitants. Your power in the guild rises accordingly."
Three Directors in four days... now, the only question is, how many more before the weekend is out!
"With a great sense of pride, you launch your flagship into orbit. You can't resist testing the engines, which produces a fiery display in the sky for the planet's inhabitants. Your power in the guild rises accordingly."
Three Directors in four days... now, the only question is, how many more before the weekend is out!
Thursday, April 30, 2009
Our Third Director
Congratulations to Tristan Stovall!
Just about 24 hours after the second Director came to be, Tristan Stovall becomes our third Director, just before midnight April 30st, 2009. Congratulations Tristan!
Is this a sign that the floodgates to directorship have opened? We will see soon enough.
Is this a sign that the floodgates to directorship have opened? We will see soon enough.
Wednesday, April 29, 2009
Our Second Director
Congratulations to Anastasia Mathilde!
On the evening of April 29th, 2009, Anastasia Mathilde became only the second Director, 50 days after the game started. From this achievement we learn something new! A Director can not be under a lower rank player. Anastasia received the above message in the HUD. So in Anastasia's case she got her Superior to prune her and then she took an auto assignment and joined Ultrabot, Director Avaricious Rector, so she could move up. Congradulations Anastasia and thank you for sharing this with us!Thursday, April 23, 2009
Wednesday, April 22, 2009
Our First Director
Congratulations to Johnii Nowhere!


Our first Director! So one large part ot the quest has been finished- the flagship all built. Now to put together a Guild! This one should be good.... there has to be a reason for a 300 billion credit colony with virtually no citizens on it, in proportion to its price.


Our first Director! So one large part ot the quest has been finished- the flagship all built. Now to put together a Guild! This one should be good.... there has to be a reason for a 300 billion credit colony with virtually no citizens on it, in proportion to its price.
Sunday, April 19, 2009
Mysteries solved, but the Quest continues
Well, a couple of speculations have been solved, and further news is revealed on the Quest to become a Director.
When we last left off on the Director's story, a base was needed to build the flagship, but it couldn't be done because the people that were needed to do it were non-conformists, so twenty non-conformist votes were needed to gain their support.
Now, there are Captains that have done that, and as the story continues, we find that the next step is to get hull material, which happens to be Enectrium produced by mining colonies. After you gather ten thousand kilotons of enectrium, you have the hull.
The next step is to get power for the flagship's engines. They can't use normal plasma. This fuel has to be purified Solienium from the Mysterious Vessel.
Next comes furnishings: VR rigs, Comm Units, and Zero-g beds. The only place you can get them is to find them as salvage on ships you buy.
No word on what will happen after that. One interesting thing about this is that these restrictions are based on chance- and not always just a one time chance (Mysterious Vessel, one time gift of purified solienium) but multiple chances (salvage found on ships, enectrium from the mines), so the would-be Director often has to sit and wait, perhaps buying ships or the like, to try and get the chance to continue.
It all adds up to one thing: time. Time spent playing, and lots of it. This one isn't going to be fast. Glacial, perhaps. After seeing the Chancellor remark in open chat about "IF new guilds happen...", there's probably more than one aspiring Director beginning to wonder if it's worth it, or if they really have a chance.
But, as the trite saying goes, time will tell...
When we last left off on the Director's story, a base was needed to build the flagship, but it couldn't be done because the people that were needed to do it were non-conformists, so twenty non-conformist votes were needed to gain their support.
Now, there are Captains that have done that, and as the story continues, we find that the next step is to get hull material, which happens to be Enectrium produced by mining colonies. After you gather ten thousand kilotons of enectrium, you have the hull.
The next step is to get power for the flagship's engines. They can't use normal plasma. This fuel has to be purified Solienium from the Mysterious Vessel.
Next comes furnishings: VR rigs, Comm Units, and Zero-g beds. The only place you can get them is to find them as salvage on ships you buy.
No word on what will happen after that. One interesting thing about this is that these restrictions are based on chance- and not always just a one time chance (Mysterious Vessel, one time gift of purified solienium) but multiple chances (salvage found on ships, enectrium from the mines), so the would-be Director often has to sit and wait, perhaps buying ships or the like, to try and get the chance to continue.
It all adds up to one thing: time. Time spent playing, and lots of it. This one isn't going to be fast. Glacial, perhaps. After seeing the Chancellor remark in open chat about "IF new guilds happen...", there's probably more than one aspiring Director beginning to wonder if it's worth it, or if they really have a chance.
But, as the trite saying goes, time will tell...
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